This is cute! I like the concept, and the art is nice. :) Am I supposed to be able to get any result other than "almost entirely unlike tea," or is that just a hitchhiker's guide reference?
Also, it might've been cool if which plants were poisonous was randomized on each runthrough as well, so you can't just memorize it.
Thanks! Yes, there is an actual win condition! Make sure you try combining plants, not just making it from one kind of plant.
I originally considered randomizing the plant taste/poisonousness and someone else remarked on that, too, so maybe I'll go back in and change that at some point. I dunno, though; the way it's made, learning which plants are good and which aren't is actually relevant, since you don't always get all the plants in a single game, and it isn't even guaranteed a map will be winnable.
More likely, if I go back in, I'll add a bunch more plants and limit the number of different types that can come up in a single game.
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yes! finally! I won! it's a little annoying that sometimes all the plants needed doesn't exist tho
This is cute! I like the concept, and the art is nice. :) Am I supposed to be able to get any result other than "almost entirely unlike tea," or is that just a hitchhiker's guide reference?
Also, it might've been cool if which plants were poisonous was randomized on each runthrough as well, so you can't just memorize it.
Thanks! Yes, there is an actual win condition! Make sure you try combining plants, not just making it from one kind of plant.
I originally considered randomizing the plant taste/poisonousness and someone else remarked on that, too, so maybe I'll go back in and change that at some point. I dunno, though; the way it's made, learning which plants are good and which aren't is actually relevant, since you don't always get all the plants in a single game, and it isn't even guaranteed a map will be winnable.
More likely, if I go back in, I'll add a bunch more plants and limit the number of different types that can come up in a single game.
Hmmm, perhaps there should be a visual cue to the win condition? (ex. predominant colors are all different)
I think the timer? Energy meter??? Is too short for the number of plants that spawn in a distance.